A Yaundae D&D 5th Edition

World of Yaundae 11.17.2018
Curse of Strahd

Continuing from our stop at the Vistani’s camp, we hastened to the cemetery near the gallows to discover the Holy Symbol that was described in Esmerelda’s cards. After some further searching we found some coins and some boots that cause a feeling of being able to jump further. After leaving the cemetery, we headed towards the nearby windmill he had seen a sign for previously. Drawing closer and hearing more things in the woods around us, the overwhelming feeling of dread bade us return to this place at another time.

Having heard of a Mad Mage that had fought Strhad once before, we made our way towards the waterfall he was said to be near, hoping he would in some way be able to help us with the devlish creature. After some travel we came to a large lake, on the opposite shore of which was our destination. As we approached, we saw a small boat in the water, with a crying child and an old man. Before we could make much of it the old man tossed the child in a sack, tied a rope around it, and threw it overboard. It was only a human child so I didn’t really see the need for hasty actions, but my companions seemed very motivated to assist her, so I joined them in the boat. With one firebolt, the man was dispatched and soon after the girl was released from the bag. Discovering her to be a Vistani girl, we offered to take her back to the camp after we had looked for the mage.

Using the boats we found at the dock, we quickly made our way to the opposite shore, and soon after a mad looking man appeared. Talking him down, we managed to cast a greater restoration with a scroll, as that spells true working still elude me. After the spell, the clarity returned to the man and he turned out to be the famous Mordenkainen. Agreeing to help us after he found his spell book, we made a plan to meet at the Vistani camp, and he would escort the girl back. We parted ways to check out one more lead, that of a bone relic in the shape of a club.

A bit more travel and we arrived at a walled town with a Abby on the cliff. Talking our way into the city, we learned of wonderous combination creatures, of which I can get I can get behind fully. Thanks to our traveling companion, we were able to ingratiate our selves to the local bürgermeister by reviving his son. Hearing of odd goings on at the Abby and raids on the village we agreed to check it out, hoping this was also where the mace might be. Before climbing the hill, we found a small shrine and after a quick spell it was restore to its former glory as a shrine of the white sun.

Making out way up the hill we came to the Abby, hearing odd sounds from small buildings around the area, we moved inside. Meeting a creepy abbot with a creepier patchwork abomination that he claimed was to be a bride for Strahd. we were quickly in agreement this could not stand. The priest transformed in to a winged creature and soon after he and his abomination were upon us. A heated battle ensued and it was a very close call, we were all quite hurt and most of our spells had been depleted by the end. We took a day in the village to rest to soon return to Esmerelda.

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World of Yaundae 11/10/2018
Realm of Strahd, Borovia

Approaching Yester Hill we find a huge figure made of sticks rising from the peak. Casting a quick Detect Magic, I find an aura of magic all around, but a large source right at the center of what we can now see is an effigy of Strahd. Not seeing a good way to topple the figure as it is rooted in the ground we instead decide to set it ablaze. A quick smolder of a firebolt from the wizard, followed by some oil and then a firebolt the figure was set on fire. As it burned, we were attacked by several berserkers and more of those cursed evil druids. While dispatching them, I noticed the gem from the center of the now destroyed effigy had fallen to the ground. Thinking no one was looking, I felt the power of Grimsob compel me to squirrel it away to serve a higher purpose in her name. Before we had finished with the first group, one of the party had moved to the back of the plateau only to encounter more twig and needle blights. Also spotting a shiny axe in a bleeding tree we mustered our strength and finished them all off, with the help of the circus master we had met in town, who arrived just as we were all quite spent with a final fireball sculpted to perfection. Pulling the axe from the tree, and chopping it down, we preformed the few extra rights to ensure this hideous, which we learned was a Gelfias tree, growth never returned. Not too long after, the circus master called me out on the magic gem and I handed it over, brushing it off as a misunderstanding.

The circus master introduced himself as Van Helsing, a vampire hunter that been trying to kill Strahd for some time. After escorting us to the vineyard to return the gem, he advised us to visit the Vistani, especially Esmerelda who had apparently been waiting to meet us. Arriving at the camp, she drew from a deck, giving us several helpful clues to defeat the vampire that plagued these lands. Finding one such clue was not far from the camp, we hurried to the gallows and the cemetery we had passed twice before. Under one of the grave a holy symbol with incredible power.

We returned to the camp to plot out next move.

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2018 Halloween Spooktacular
Going to a party with dead man over my shoulder

Written Halloween Trivia quiz – Jordan
Music Halloween – Jordan
Best Costume – Will the Pumpkin slasher

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Vallaki in the realm of Strahd
the winery

after a week in the village, we saw one of their weekly festivals, they attempted to light this wicker call thing, but it was raining, so they could not get it to light. One of the guards present laughed, and was put in the stocks for it, which seemed kind of harsh, but this is not my town. we talked to the guard and he told us a bit about the town, apparently this is how this town is with this Burgomaster, and if we want to find out more, we could go to the feast at the church tonight. We had some time, so we decided to visit a toy shop, Blinsky’s toy shop, that we saw during our week here, they had plenty of unique toys, so I bought a Ventriloquist’s dummy of Count Strahd and began doing a (Terrible) impression of a vampire. after, we talked to Lady Walker, during which time we met her Igor, whenever I talked to her, it was through the puppet (we wizards are an eccentric lot) and we resolved that we might do something about the current village leadership. We then went back to the inn and heard about the wine shipments not arriving, we decided to look into it the next day and went to the feast. during the feast, swarms of bats came down from the belfry and undead from the roof, the kids got away, but several of the villagers were killed. Count Strahd then manifested and killed the priest and some of the villagers. Our ranger shot him, which he was not pleased about, so he seemed to charm her and he left. we cleared out the remaining enemies and discovered that the bones of their saint were missing. Upon further investigation, we found a boy who admitted to being payed by the coffin maker to steal the bones. We went to the coffin maker’s shop and the orc kicked the door in, He may be a bit abrasive, but he also seems to have a bit of a flair for the dramatic. after kicking open every door he could see except the front door, we discovered several boxes of earth, some coffins in the upper room and the coffin maker. The coffin maker admitted to being payed to make several coffins for a rich noble and being payed to house some of his servants, clearly the vampire spawn that attacked the church. we retrieved the bones of the saint while Irena destroyed the coffins and boxes of earth. The orc wanted to keep one of the bones, but after being told that they only work if you have the whole set, we managed to pry the last bone from his greedy Orc hands. we were informed that the coffin maker wound have a trial soon, which would result in a guilty verdict given the evidence that we dug up for the Burgomaster, and the next festival would be a bat festival, seeing as how I fried about 140 bats and they are edible with some prep work, it should be an interesting festival.We then left to get the wine in the morning from the family of alleged werewolves. The owners stopped us and informed us that evil druids took over the brewery. We determined to attempt to take them on, but about 30 stick people came running after us, so we decided to barricade ourselves inside the brewrey and wait for our back-up to arrive.

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The realm of Strahd
the fog is real...

After returning to the mountains and trying once more to attack the hill giants, I suddenly found myself, with the rest of the party, on dreary road surrounded by thick fog. Deciding to pick a direction and follow the road, it soon became apparent we were being followed by a flock of ravens. Not long on the road, a faint growl from the woods, and a pack of wolves leapt out from the fog. Making quick work of the mangey mutts, the ravens that had been trying to distract one of the wolves started to settle down. Pushing onward, still with no idea where we happen to be, a large gate with two decrepit stone guardians appeared from the fog. The stench of death heavy in the air, lead one of the group to find a decaying body. Further investigation revealed a letter requesting aid in some unknown town.

Following the road, we eventually happened upon what looked to be a small town. Hearing a woman crying lead the group to a run down house with a woman who had lost her daughter. Refusing to even eat, we did our best to console the woman and offered to keep an eye out for her lost child Gertrude.

Stepping back on to the streets, the tavern seemed like a good place to find out more about our strange new surroundings. Not long after having a drink, we met a young fellow who claimed to be the son of the man that wrote the letter we had discovered on the road. He told us we were in Barovia and an evil by the name of Strahd. Agreeing to escort him and his sister to a near by town, we also learned his father had recently passed. Before leaving Ismark insisted he needed to take his father’s body to the local priest for last rights. I offered my services in the name of Grimsob, but was refused.

Helping the man to the church with his father’s body, we entered the building, only to hear please from under the floorboards. According to the priest here, his son had been infected with an illness, and he kept him in the basement, unfed for over a year. Leaving that for another time, spent the night in the church and the priest warned it was far to dangerous to go out at night. I wasn’t afraid of course, but I decided to stay and look after the members of the party that were obviously shaken. A parade of spirits encircled the church for a portion of the night, and then all was calm.

Taking part of the morning to see to the last rights of Ismark’s father, we bid him to get his sister ready for the trip to near by Vallaki. Making our way through town, we noticed a small woman trying to take a family’s child. A pie for a child seemed like a fair enough deal, but the paladin insisted we intervene. The woman agreed to leave the boy and told us the price of her pies. Deciding myself the price was a bit to steep, the rune guard struck a deal and purchased a perilous pie. Taking a bit he zoned out for a bit with a grin across his face. Telling us she was off to her bakery, she also told us of secrets in a mountain temple and a group of fallen knights. Leaving her to return to her bakery, we met with Ismark and his sister. Headed off for fortified Vallaki.

Following the road signs, we push onward through more fog, high into the mountains, across a bridge over crevasse, we arrived in Vallaki. Talking our way past the gate, we noticed an odd circus with a shaking kart near by. Moving on for now, we arrived at some relatives of our two companions and left them, hopefully in safe hands.

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Yaundae 9/1/2018
Setting out from Thingrundum

… this is a tale of 4 adventurers that left their compatriots behnd

Danier – Orias the Frost Dwarf
Zephyr – Manfred the Warlock
Jordan – Imhotep the Warmage
Ian – the Rune Mage Fighter

… the adventure thus far

Tis enough to say that this adventure was one of great magnitude, living by your wits and very little combat

From Manfred the Warlock

Manfred decided that his fight against the Minotaur’s was a futile effort that would only result with more dead adventurers. The corpse of a novice adventurer who was slain in the line of duty was shipped back to his homeland in a sealed chest. He didn’t consider this death to be fault, but a high rate of mortality among his companions does look poorly on his adventuring party. The party decided to make a change of pace and found work on a caravan heading to ruins that might hold great treasure. The pay wasn’t as good as when he guarded the ship earlier but the trip was far more safe. There was an encounter with a ghost storm that rolled through, speaking with the voice of his comrade who had died, and a dragon flew overhead, but no one was injured during the pleasant journey.

the party begin their journey through the plains to reach the ruins. there was small skirmish with a group of cowardly goblins hiding in the trees, but there were no fatalities among the new recruits. No one in the party was skilled at gathering food off the land but luckily they came across a small dragon that dropped off a buffalo for them to kill. Manfred used his magic to preserve the corpse so that they could take it with them despite not having the tools of skills to preserve meat.

A strange tower appeared in the plains outside their camp and the party investigated. The party explored the tower and learned through a tongue spell some information about the towers creation from overhearing a couple of wizards who appeared to be a result of some sort of magic. In order to use the tower you must give up part of your soul to it. the tower had strange gears and mechanisms and appeared to be some sort of astral lighthouse. they used the tower to travel to an island where they were able to gather ancient dwarven coins from a pool of water guarded by a monster with giant tentacles. the dwarf in the party wanted to give the money to the dwarves but Manfred felt it was legitimate salvage.

The party returned to where they came but somehow wound up in the past, and realized that’s where they had traveled to all along, where Manfred was promptly arrested by the local police. the guards at his cell treated him fairly but weren’t very friendly or talkative. Manfred was unable tor receive power from his patron and so was reduced to merely having the abilities of a common charlatan like he was in the past. a wizard helped him return to the present and he was able to send a message into the past using sending spell he bought at the adventuring company of tier to direct his companions to find the wizard as well. The party were all dropped off in Victory where they had started. The adventure was certainly the strangest experience Manfred has ever had.

From Imhotep, Wizard with War Magic –
My bodyguards and I took a job to kill some Minotaur with this odd adventuring group, I am not sure about them. we went into the mines and were confronted by some mechanism that appeared to be immune to all damage that we could do, even my spells did nothing. This thing rolled right over Hondo, my bodyguard. I was saddened by his loss, though to be fair, it was kind of his fault, I must do my best to console his brother. I gathered what I could of hondo’s body in a sack and gave it to his brother, who had it sent back to Drom. We held a memorial for Hondo then went to the Adventuring company to get another job. I had to actually join though, since I found this lot and did not go through the Adventuring company the first time. We found out about a Forest to one side of the mountains, an Island in the middle of Shipwreck Cove (I wonder why it was named that, hehehe) that no one has ever seen. You know, if no one has ever seen it, then where do the stories come from, I wonder? Anyways, we decided to visit the ruins of an ancient city that had a stockpile of magic items hidden in it by some eccentric Wizard (we are an eccentric lot) in the plains on the other side of the mountain. We joined up with this caravan going over the mountains and saw some odd stuff, for starters, a few days into our travel, one of the caravan leaders says to hide under a cliff and be quiet, a few moments later there was some great shadow, clearly a very large dragon and we saw a very unusual storm that some of the others said had strange voices in it, though I couldn’t hear it. I would like to discount this as a hallucination or trick, I know the magic of the world is a mysterious thing that no mortal can hope to fully explain. After we reached the other side of the mountain, we parted ways with the caravan and set out over the plains, I began mapping, not my specialty, but I will do my best. we fought goblins on the trip that were trying to hide in a tree. Most ran, though one kept hiding in a tree. my bodyguard cut the tree down with the assistance of the dwarf and killed the goblin. Later, we found a magic well, that made the dwarf 10 feet tall, well, naturally I took note of it’s location as best as I could so I could come back and better study it with the proper tools. The next day we met a mischievous brass dragon named Shax who tried illusions on some of us,I saw through this and pointed him out to the group. After talking to him for a bit and introducing ourselves, he gave us a buffalo, which was nice, and then he flew off. we carved some meat off and, upon hearing a rumble of some sort, vacated the area in time to see a stampede of buffalo, likely caused by them seeing a dragon take one of their own. we rested in a cave one night and awoke to a black tower in ruins at the entrance to the cave. The dwarf went in first, followed by my bodyguard then me. The dwarf saw a bunch of skeletons on the top floor, but could not see them when he was on the first floor. When I entered the tower first, I took notice of the asthetic of the first floor, it had a summoning circle in the center and holes with several skulls inside across the floor. Upon hearing the sounds of the dwarf fighting skeletons, the others came in and I made a plan, the dwarf and the barbarian run up the stairs and clear a space for me and the half orc to come up. as we finalize the plan and ready to implement it, the warlock walks through the door and it snaps shut, after which the tower seems to fix itself. The skull holes were gone, though the summoning circle was there, it seemed different, and seemed to be counting down in a strange language that I do not know. We saw illusory mages on the 2nd floor that began decaying when my associate tapped one of their goblets with his double bladed axe (that the dwarf has been drooling over since he saw it). we made our way past them and up to the next floor, but as we went up, all gravity seemed to change and I went flying. It took us some time to get used to it enough to get up to the next floor(side note: I must attempt to get this in a room, this “bouncy tower” spell was quite fun). The next floor proved to be a light house, complete with the exterior walls being glass, and a becon in the middle. Outside the glass was the interesting part, though. we seemed to be going through some darkness with dancing lights, I would likely say that this is the astral plane. We went into the attic and discovered a wooden chest that the warlock opened. Upon opening it, a green-flaming skull came out. It asked the warlock where he wished to go, so naturally the warlock said that he wished to go to the treasure island in the middle of shipwreck cove. The tower began travelling and we were there shortly. we left the warlock in the tower to make sure it didn’t leave us stranded and went to a cave we saw in the distance. The cave went down for a ways, then ended in a chamber with a well filled with water. I tossed a light down and we saw tons of gold coins. we decided that I should go, me weighing the least from those present, the group consisting of me( a human), a dwarf, an armored human, and a half orc. I tied a rope around me and told the others to pull me up if I give 2 tugs on the rope. I dive down and see that it is indeed a ton of gold, so I swim back up, grab a sack and fill it with gold coins. I get 2 1/2 sacks filled before I see a rather large tentacle coming towards me. I pull twice on the rope and get out in time to see a large tentacle shoot out of the well and flail around trying to get us. we go to the tower and wait a few hours before the warlock gets the courage to try himself. From what I hear, he got 1 handful before being tossed out of the well by the tentacle. we then use the tower to travel to the ruined city, the problem was that we did not specify when we wanted to be dropped off. during the travel, we learned more of the tower, that it was corrupted by a Lich and used to travel space and time, quite similar to a Spelljammer, naturally I was interested, as I have always dreamed of being one. We also learned more of the construction and operation of the tower, most importantly that it requires a soul to operate, and that it’s owner will eventually come for it. The tower seemed to drop us off in a fully inhabited and well-kept city.the tower disappeared as soon as we all exited. The warlock spotted the tower down the street and went to get some answers. The rest of us backed off and watched as he was arrested, then hid on a roof as the guards searched the city. After the guards gave up the search, we slipped into the sewers and hid for a while,making our way to the edge of the city in the sewers. The exit was blocked by cold iron bars, which implies fey on the other side. As we were resting in the sewers (eww, I needed a major bath after this). We awoke to several sporadic thuds from the city above and were surprised when a crack opened above us, I thought the guards were coming us, but when they lifted me to take a look I saw a shadow similar to a dragon or something similarly enormous, and we decide to go to the castle in the middle, thiinking it is the safest spot. it takes us some time, but we made it, following the sewers uphill. we emerged into a nice bathroom and came out in a noble’s empty changing room, apparently they had already abandoned the city with as much as they could. I looked out upon the city and saw it burning, saw bodies, the buildings were in ruins and the town was filled with smoke from several fires. we decided we needed to get the hell out of here, as this castle will almost certainly be destroyed. we hopped back into the sewers(again, eww) and the dwarf began praying while my bodyguard and I planned, when the dwarf suddenly disappeared. we were surprised, I figure his god must have helped him, Warthax would not assist us in this way. It was then that we got a message from the warlock, who was back in victory. Apparently the magister realized he was not in his correct time and sent him back. we decided that it was worth a try and we went to where the Warlock told us. We emerged from the sewers to devastation and chaos, people running, buildings burning and much more. we ran to the magister, but we got separated, as I felt that if I was actually in the middle of the dragon wars, I was duty-bound as a man of intellect to observe and document it, during this time I managed to gather a set of peasant clothes, it might be interesting to Study the differences in style, and progression of crafting techniques over centuries or more, and I can probably sell the patterns to a tailor for a bit of money. after observing the chaos and gathering notes for a while, I found the magister and we were sent to victory. my bodyguard and I immediately went to a bath house and took a bath for about an hour, after which I went to a local chapter of the Sage’s guild and gave them my first-hand account of the end of the Viscayan Civilization in the Dragon Wars. They gave me 10 Zachs, but more importantly, my knowledge of that day was preserved for others to study. I still must decide what I must do with my cut of the Ancient dwarf coins, though I do agree that it should be with the dwarves, I do feel that we should be compensated for gathering them. Now we must conside our next move, as 2 of our group are still in the city that we left.

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Yaundae 5e 8/18/2018
Deep into the minotaur lair

… do Minotaur have priests?

The treasure from last adventure -

Potion of greater healing, potion of climbing, 10+1 arrows, potion of resistance, potion of fire breath, drift globe and a note written in giant

233cp 47 sp 23 Z 5pp

The adventurers -

Thomas – Karash
Jordan – Rakash
Zephyr –
Kristin – Tamrissa
Ian – Eukaryst

The adventure thus far…

After arriving at our destination, I was able to find a fellow practitioner of the clerical arts to bolster my abilities. Finding new spells available to me, most likely due to my superior half orc and half human linage, but also thanks to the glorious Grimsob, I rejoined the party. Off to fight the minotaurs we had journeyed so long to find. Making contact with one of the dwarves in charge of the mines, they supplied up was lanterns for the non superiors that can not see in the dark. I did take advantage of their offer of pitons and rope.

Off to the mines, we were lead down a long passageway and to a door with guards. Waving us through the quickly closed it behind us. Working carefully through the tunnels, we were surprised by what seemed a smaller minotaur. After kicking up spore, we dispatched the beast with haste. Moving deeper still, in a slightly larger chamber, a chest sat before us. Doing our best to discern any traps and concluding there were none, we opened the box. Immediately the floor was gone and we were sliding down a chute. My incredible half breed abilities made me aware of the danger moments before the trap was sprung, but knowing the pure bloods would likely be to slow to escape in time I figured it best to stay with the group.

Getting a feel for our surroundings, we were now in a worked stone room with a book in the center. The warlock deciding to check it out, was pulled into the book in a flash. After taking a second two to grieve, I was over his passing and ready to find a way out of this place, but before I could do much more the book shook and the warlock was spat out. Seemed even the demons wanted nothing to do with this odd fellow. Deciding there was no other way but forward, we opened a door only to find another book at the end of a hall. This was no light reading as when it was touched a rock fell from the ceiling and did some damage to the group. Not a few moments in to digging the other party out, we were set upon by large minotaurs. Barely surviving this encounter we returned to the original room and were able to climb back out thanks to the druid.

After telling the guards of what we found, they shuffled us off to find a place to rest for the night. The next day, renewed once more, we tried to return to our mine entrance. The dwarves had mobilized a larger force and moved us to another entrance as we apparently had caused a little more trouble than we thought in the other. Finding ourselves in a large room, we found a few traps and were able to sneak past. Down a few more hallways and a company of what appeared to be some kind of bear were eating around a fire. Hoping to get the jump on them, they retreated behind a door. As we worked to drive them out, 3 more minotaur’s were upon us from another hall. Defeating one, only to have it rise again as a skeleton, we fought it back down again. Vanquishing the second minotaur, from somewhere came the idea to behead it to get the necklace we had learned was a symbol of their evil ruler off its corpse before it turned into a skeleton like its friend. Circling back around behind us, we were hit by a fireball from their shaman. Realizing we were unable to take on this new foe after its two friends, we quickly made our way for the exit, the dwarves closing the gate behind us as we made out escape.

Another day of rest and I am ready for whatever we face next.

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Yaundae 5e 08/11/2018
Where the minotaurs are...

Viscolae – clan of Baldea – city of Thingrundum
Though the the huge isand is claimed by the Empire of Tyrean, the Baldae mountain range is home to clan Baldea. The main clan holding of Thingrundum is located on the western edge of the mountains and is in fact a large sea port owing to its unique harbor and the sheer mountains the meet the sea. Founded in the same age as Khazadum. Known for its fleets and its world ranging trade, it brings many strange and curious items from far flung exotic locales.
Races – Sea Dwarf and Hill dwarves.
Classes – Bard, Cleric Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard
Alignment – Since it comes into contact with races from all over the world, the Baldae are more tolerant of different views. However those that claim this clan must be Lawful or Good.

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Yaundae 5e 08/04/2018
Here we go adventuring

… those are tough goblins

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Character: Karash
Current Level: 2
Current XP: 580

Escaping our run in with the castle and those inferior orcs, who only by sheer numbers, forced our retreat. Arriving back in Victory, we found that we had lost two of our party members after they insisted on sleeping outside the city in the woods. Spending some time communing with Grimsob, the remaining lot and I almost gave up and moved on, but on the morning of the 30th day, they appeared and spoke as if only a day had passed.

Taking a job to hunt Minotaurs, we found work as hired help on a ship heading to the island where the creatures reside. Starting our 14 day voyage, we soon encountered some water cultists. Hiding in some seaweed, they sprang out at us after creeping close to the ship. I tried to help the blue dwarf over the side to see better what approached, but he was quite resistant to the idea.

A few days later taking advantage of a storm, I dropped my armor and began to clean up. Not long before I had started did a large bird creature fly in, lured by what had to have been the largest worm he’d ever seen. Dispatching it quickly we later dined on its tasty flesh.

Ever closer to our destination, a curious floating object was spotted off the side of the ship. Pulling in closer, we managed to fish the chest out of the water. Attempting to get to the treasure inside, the chest sprung to life and began attacking. It was not long before we had the thing smashed to splinters.

Only a few days away, there is a sudden crash on the deck, turning to see what struck, a goblin rose to its feet. Noticing on a rocky cliff was an ogre with a catapult firing goblins directly at the ship. While we killed the incoming goblins, the ranger made swift work of the orge.

At last we reached a carved cliffside with a large gated entry. Giving the signal the gates were opened and we entered the city. Taking some days to reflect on our journey and train in our disciplines, we prepared to face the minotaurs.

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Yaundae 5e 7/7/2018
At the end of the Tomb of Annihilation

…. we defeated Ascerak

The Adventurers – PCs:
Frederak, human wizard
Tasslandia, elf ranger
Dane, mountain dwarf paladin

NPCs:
Dragonbait, sarial paladin
human ranger
Dao – djinn

Yak

… the adventure thus far…

After defeating the Atropol and chasing the Lich away, a few of the party searched the room, as we had time to kill for our giant friends to become regular sized once more. Finding nothing we could use, we pushed through the portal at the back of the room. Now in a long chamber with lava and an alter at the far side of the room, we thought best to move forward. Not halfway through the room, the Lich reappeared and another close battle ensued. After realizing he was no match for us, suddenly he was in the center of the room, snapped his staff and a huge explosion. The smoke clearing we found Dragon bait unconscious, but were able to revive him quickly.

Onward to the alter, and suddenly we were in a new room with Nothics chained to the walls. In the center of the room, a man sized sack was sewed shut. Cutting it open we found none other than Volo, creator of Volo’s guide of Monsters. Asking for an autograph on mine, I stashed it away to study whenever we made camp. Sensing no danger, we freed then, and they gratefully offered some valuable information. Finding a hallway with 3 colored arches and one pointed to by charred bones, we help off on the exit and walked down the purple path. Pushing through a wall, we were now in a room with books, tons and tons of books, the only soul a man in glasses sleeping. Waking him, he gave us free roam to read and copy what we like. While I copies the Private Sanctum spell, the others searched the shelves for anything of interest. Casually mentioning a name, the old man suddenly grew still for a short time. When he asked if he had heard a name I thought it best to play dumb.

Having our fill, we returned to the hall and walked towards the arch with no path. Opening the door a black pool lay before us. Just as we were examining it a wall of fire began to push down the we had come from. With some excellent memory from Orvix we used the black marbles we received from the hags to finally escape this nightmare place and breath the sweet, humid jungle air once more.

Remembering the Fallen Star, we used the gem to resurrect her, offering her adventuring company should she ever need companions. Back to our benefactor, we were granted our reward, an exquisite magic item. I choose a Helm of Teleportation. Lastly we set off to return the chalice and the items to the grand daughter of Queen Napaca.

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