The red brands need to be stopped.
Zephyr – Grave Half Orc Fighter
Will – Jorn Dwarf Wizard (drunk)
Charlie – Orsik Dwarf Cleric
Jordan – Malcer Human Warlock
Paul – Woody Human Ranger
Tom – Balmura Human Fighter
The adventure thus far:
In the center of Phandalin stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider and as happened last night, they eye the party with curiosity.
Sildar had rented one of the six rooms available. The adventurers either rented a room or camped out at farm of Qelline Alderleaf. It was also determined that the blue lion badge that was found on barrels and crates inside the goblin cave belong to Linene Graywind that runs another shop called the Blue Lion Coster. She does offer rewards for return of the supplies.
Sildar again advises the characters to deal with the goblins and find where the Cragmaw Castle is and perhaps find Gundren there as well. He does offter more reward. The party takes to the streets in the early morning to re-provision and explore. The red brands seem to be here and there going in pairs and keep an eye on the adventurers.
After looking around, buying some items, many of the townsfolk give information about the ongoings hereabout but they also are alarmed at the growing red brands extorting money and beating up those that refuse to pay or acknowledge their authority. One of the townsfolk children says that there is a hidden entrance in a forest 100 feet from the manor house.
The adventurers decide to head down to the Sleeping Giant, a reputed hang out for the red brands and find out what is going on. As soon as the party gets close, four of the ruffians call out to the group and start making cat calls and throwing insults. After a few rounds of this they jump of the porch and reach for their swords.
A melee ensues but the adventurers easily handle the red brands and kill 3 and capture one. After brief interrogation, he gives up info for his life and tells the group the plans for the red brands and where their hide out is. Jorn is greeted with delight by the surly female dwarf that runs the Sleeping Giant and offers him lots of drinks. Orsik questions the patrons of the run down tap house. The ruffian says that the other entrance is in a clump of bushes just outside the ruined kitched (see maps now). And then grateful for his life.is put into jail by the town master Harbin Wester.
The party gathers itself and heads to the runied manor house. The kitchen entrance is easily found and entering, walk down stairs to a room with 2 normal doors and a cistern. The door to the west is opened and three ruffians engage the party and in the process loose their lives. The crates and barrels are given a quick going over but seem to contain fresh provisions and not much else. There is a rope dangling in the water of the cistern and when pulled up had some coins and 2 bottles and a regular set of clothes.
The party then found a secret door in the western wall and ignoring the door to the north, proceeds to go west. A large cavern is entered which contains a shallow crevasse. A torch is tossed but seem to go out after it dropped 20 feet. Two wooden bridges span the crevasse and ignoring the slight stench of decay and some little movements sounds the party heads down a corridor.
The first door that is opened has 3 bugbears that are tormenting a goblin. The goblin faints when the door is open and the bugbears and party launch into melee. A round after that starts, Malcer hears voices in his head and then from behind a one eyed creature attacks the party after no one acknowledges it. Two bugbears are brought down and the creature, a nothic, the party later learns, continues to attack.
Almost all the party is down and at one point only Jorn with one hit point is left standing. He remembers the invisibility potion and cure wounds potion and administers to the cleric who then heals several of the party. One bug bear had escaped and headed off to the north party of the complex. Since the party was severely hurt by the combat, it is decided to leave well enough alone and leave the complex along with the fainted goblin.
The goblin, it turns out, is named Droop and has no love for anyone in that ruins. He stays around Balmura and helps in any way that he can. He writes down the map and tells the party about the rooms he knows about. Mosk was the head bugbear and the one that escaped. The party did not search the remaining bug bears, nor did they search slain red brands or check out the door to the north in the first room.
The party makes it back to town after a half hour of walking and finds their way back to the Stonehill Inn. During the night there are some noises and some screaming and come the morning, the remaining red brands prowled the town under cover of darkness, came upon the wood carver making items for the party, killed him and took his wife and child with them.
In the morning the town master, Harbin Wester comes into the StoneHill Inn and starts shouting that the Red Brands the town under cover of darkness, came upon the wood carver making items for the party, killed him and took his wife and child with them back to the ruins. He expects the party to flush out and kill the remaining ruffians and find the captives.