A Yaundae D&D 5th Edition

Yaundae 5e 03/10/2018
Sealed in the tomb

…. Wongo says to drink the water

The adventurers -

Thomas – Frederick half elf wizard
Jordan – Dain mnt dwarf paladin
Will – Nasim human ranger gloom stalker
Zephyr – Micheal human paladin

Artus – NPC Ranger
Dragon bait – NPC paladin

the adventure thus far…

After retrieving the puzzle cubes and letting Ras Nsi slither off unscathed for the moment, the party took a some time to think where the puzzle cubes fit. Our trusty Sage reminded the party of a strange black obelisk we had passed in the North of the city. Returning to the area, we quickly found the strange black monolith. Feeling dark energy, our Paladins warned of an evil presence within the stone. Finding a door not far with 8 slots, familiarly shaped and two small tunnels, we took our time to explore the first small tunnel. Discovering a secret chamber at the back of the narrow tunnel, a small pendant with an eye shape was waiting. Putting on the trinket, we the group checked the other tunnel, with the eye, and some time we were able to clear the vines and find a similar door, this one with nine puzzle cube shaped slots. Deciphering the riddle, I placed the Unkh cube in the middle and set each opposing god across from each other. The sage was a help recounting once more the story of the Omuian gods and their rivals.

Placing the last cube, the party clinched expecting a most horrible trap. Instead, Success! The door opened and we continued inward. The Michael, the Paladin in training, pushed on ward ahead, setting off a dart trap and was quickly peppered. After a scolding from his master, we were able to find and plug the dart holes. Further inward we pushed, this time coming to a level at the end of hall. Moving closer to the door a skull with an hourglass appeared from above us, counting down quickly. Paralyzed with inaction, the floor disappeared from under half the party to reveal a spiked put. Reacting quickly and casting a feather fall spell, the unfortunates that were dropped into the pit, myself included, we floated gently down landing softly on the spikes. Returning to the main floor, the trap reset. Michael pushed quickly to the lever, holding it in the up position, the countdown completed again, this time opening the door.

Pushing further still, a large demon faced wall with an open mouth filled with inky blackness. One of the group decided to place their hand inside, it was hastily retracted, coming out with a deep slash, as if from large claws. Deciding to leave this for later, we followed the hall, finding a deep center chamber and a balcony. Making a plan to search the current floor first, we happened upon a chamber with an statue of a Knight holding a large metal shield and rusty bits all around on the floor. Moving into the room a strong pull towards the statue if any metal objects were worn or held was felt. Taking off all metal, I moved into the room to examine. Seeing nothing amiss, the ranger tossed in a metal dagger, which was pulled directly to the shield, and whose metal was quickly rusted to nothing. Taking a bedroll and placing it over the shield for safety, I searched further. One room containing a fountain with statues pouring water into the base and a second dead end hallway. Searching closer in the hallway, I discovered two hidden doors, one a set of stairs and the other a large room with large sarcophagus in the center, surrounded by 6 skeletons with paper machete masks standing guard.

Calling the rest of the group in, we quickly dispatched the skeletons, being careful to preserve the masks. Upon opening the lid of the sarcophagus, we found a ring, which the ranger decided to put on. He seemed to lose focus for a moment, but was quickly back to usual self. Saving the stairs for later, we searched more of the balcony, finding more rooms on this floor to explore. Coming to a large skull with an open mouth and two flaming eyes, the could see another chamber through its open jaw. The dwarf, being small in stature, climbed through the open mouth and immediately one of the flames went out in the eyes. Listening from the other side the more adept Paladin relayed seeing another sarcophagus and a crystal box with a floating skull inside. Michael decided, against the rest of the parties objections, to follow into the chamber. The second flame was out. Hearing some commotion inside, mostly what appeared to be Michael talking to the skull, the dwarf pushed open the sarcophagus and found a staff. Grabbing it and heading for the skull’s entrance, he handed me the staff. Upon climbing through the jaws slammed shut. Barely managing to pry open the mouth again and some quick thinking by Artis, the jaw was reopened and pinned as not to allow it to close again. Peering back into the chamber, we witnessed Michael smashing the crystal box and fighting the skull from inside. Allowing myself to succumb to the will I felt from the staff, I began to hear the voice of Moa and the sudden urge to be truthful over took me. It was not a feeling I was too familiar with.

After a good tongue lashing for Michael, the party remained confident enough to explore more. Finding one more chamber on our current floor, this room contained another sarcophagus and 3 chests. Trying to move the lid, we were unable to pry it free. A further examination of the chests, the group discovered keys set in keyholes at the bottom of the chests. Attempting to turn one yielded no results. Noting the chests appeared big enough for a person, we volunteered Michael to lay inside, close the list and turn the key. After repeating this for each box, and Michael taking various forms of damage for his errors, the lid was now able to be opened. Finding a mace, the group deemed it only fair to let Michael keep it.

Quite hurt and exhausted, we looked for a place to rest for the night and recover. Not wanting to risk leaving the tomb and resetting the door, the party decided upon the room with the fountain to take refuge. Searching thoroughly for any secret doors, as they seemed to be very common in this place, we found nothing and decided this was a good a place as any to defend. After our search, Michael decided to take a drink from the fountain pool. Writhing in pain, before we knew what was happening, Michael was again dead before us, only this time turning to a pile of dust. Noting he didn’t last quite as long this time, I emptied a water skin and filled it with water from the fountain, ensuring to mark it visibly as to not drink it on accident.

With that, the party attempted to rest for the night.

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Yaundae 5e 02/17/2017
Last push for puzzle boxes

… what do we need puzzle boxes for

Another day, another venture into adventure and or danger, the party was fresh for our return into the ruined city. Continuing our search for buildings that looks significant, we at last came to the one of the flooded areas of the city. Coming to the bank, we took great care to scan the waters any signs of danger, most of us seeing nothing, the Ranger spotted several crocodiles hungrily patrolling near by. With some quick thinking, the we retuned to the room of the kobold slaughter and used their remains as bait to lure the beast away while we crept into their domain.

Circumventing the water hazard, we found another temple, that clearly stood out from the rest. Entering the chamber a with several statues with human bodies and animal heads. Recalling my recent time as a boar, this room was particularly unnerving and there was a sudden craving to find some mud. Upon casting a light cantrip a small passage was revealed behind the bat headed statue. The rogue scouted the tunnel finding an odd carving on the wall. After some time pondering its relevance, it was noted the number of squares matches the number of letters on a riddle we encountered in the previous room. Using only the remaining letters we were able to solve the riddle and attain our prize. Another puzzle box was ours!

Having received no injuries with our distraction of the crocodiles, we pushed on past the flooded area to and followed the curved wall of the inner city along the outskirts to the east. Finding another temple guarded by frog people, we were able to convince them to allow us into the temple if we recued the chiefs son. Agreeing, we push southward where the chief informed us his son had been taken.

As we made our way south the I barely overheard the rogue mention a name a few times and before I knew what was going on a great demon appeared before us. Within an instant the bird was down, I thought to attempt a rescue, but I quickly came to my senses. Declaring he needed a sacrifice and the bird was not enough, which understandable, the ranger was on the rogue and soon had him unconscious. With that the beast was gone and before we could even try to make sense of what had transpired, a company of Paladins came riding in, clearly drawn by whatever that was. After taking a moment to purify the lands the demon had been summoned from, I recognized our dead companion from the Cliffside fall, alive and well. His mentor offered both their services as we were down two party members.

Continuing towards the south of the inner city, we found yet another temple. This time, with company of 20 , I felt much less worried that I had the whole time I’ve been in this crazy place. Finding a hallway with intricate depictions of every day life on Omu and several empty torch holders, we came to a room with a large pool in the center. An image of a Sun above the pool and when the pools waters were still a moon in the reflection. After dropping a coin into the pond and watching it disappear, the paladin bravely decided to climb in. He vanished, I followed and found myself in a similar room, but with a moon on the ceiling and a sun in the still reflection. Exploring the area, I found a secret passage, through which another secret door that lead back to the entrance of the temple. Trying the other door in the room with the pool, we discovered several lit torches. Bringing them to the entrance and back to the hallway, we placed them into the empty torch holders. The wall came alive and all of the villagers began preforming their tasks and every day activities. Returning to the room in which we found the torches, now the 7th puzzle box was ours.

Learning the frog people had been slaughtered by the wizards of Cathay, we know they possess two of the boxes. Figuring there were nor more boxes to find, the final push into the center of the city began. Making our way down and under through a passage, the paladin company aided us in clearing out the underground area. Dispatching the weaker enemies we camped, preparing for the battle ahead.

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Yuandae 5e 02/11/2018
Tomb of Annihilation

.. that is a big lizard…

The adventurers

Daniel – Lan high elf 7th level cleric
Zephyr – Zeed aaracockra 7th level barbarian
Jordan – Karak kobold 7th level rogue
Thomas – Frederek half elf 7th level wizard

The adventure thus far…

Once more into the city we venture in search of the remaining puzzle boxes, treasure, and ancient knowledges. Continuing down the center raised highway, the party continued to search buildings, looking for any that would standout as a keeper of our prizes. Instead being met with a dilapidated cart and a strong smell of honey, we stopped to examine. I aided the bird in flipping the cart to discover a stone tablet. Stepping closer to read the tablet, a creature I recognized from one of the temples appeared. Not really doing much, we ushered the scribe to translate the tablet. The tablet made mention of a Queen Napaca, I made some notes incase her name were to come up again. The stone being too heavy to carry, we moved on with our search. The chawinga did not follow.

After another hour of searching, we came to another building that had that the trademark shrine look to them. Five entrances awaited our approach. Choosing the center path, we entered, finding a circular room with a monkey, hands and feet cupped, tho he was upside down. The scribe’s use once again proved it self in translating a riddle from the statue about being Wongos friend. Deciding the boar was Wongos one true pal, I poured water into the paw that was pointed out while peering through the boar mask. Being asked to choose myself or the party, I decided not to betray their confidence and choose myself. A flash of light and I found my self much smaller and craving a good roll in the mud. The party shuffled and I was returned from what I was told was the form of a boar. The fourth cube was ours! Squee…. I mean Huzzah!

Working our way towards the what appeared to be an amphitheater, a strong foul smell arose and large piles of dung started to appear. Before we could think, a feathered T-Rex and several smaller raptors were upon us. The bird, finally taking point in front of the impending danger, the TRex passed him right by and was on the cleric. Taking down the cleric, he was spat out, smelling the residual boar, the beast was upon me. Blacking out, I reawoke to a the battle still raging. Finally defeating the creature, we took a moment to catch our breath. No longer winded, we took shelter in the rooms under the ampitheatre, finding time to short and a much needed long rest. Searching the next day we found several treasures. We even took some trophies from the king of feathers.

The cleric had to continue meditating, so the rest of the party took some time to explore some of the more regular areas of the city. Finding some blue mist in a few rooms, the rogue braved the danger and we recovered several nice items, even a bag of holding!

Making our way to what looked like a market, the rogue disarmed several goblin traps and found a room infested with the little buggers. Stepping in, taking a rot grub and a fire pot, I blasted the room with a fireball. All but the 3 were killed. Allowing myself to get hit by the fireball to burn the rot grub before it was able to get under my skin. Quickly dispatching the remaining sorcerer and inventors. Taking their trove of copper and items. We returned to the hastily fortified room below the amphitheater, we slept, ready to delve deeper into the city.

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Yaundae 5e 1/27/2018
Ruined city of Omu

…. horned rabbits, what next?

The Adventurers -

Daniel – Lan elf cleric 7th level
Zephyr – Zeed aaracockra barbarian 7th level
Will – Naseem human ranger 5th level
Jordan – Karak kobold rogue 7th level
Thomas – Frederek half elf wizard 7th level

Artus Cimber – NPC human ranger
Dragonbait – NPC sareaul paladin

…the adventure thus far -

After the fierce battle with the tentacled frog, we made our way back to our guard house to rest and resupply. The next morning, we ventured back into the city. Deciding to skip the more mundane looking building for the time being, we found a walled off structure with a building in the center. On the entry pillars, pushing back the vines, carvings depicting warriors with spears and a jaguar.

Finding a door and that it was quite heavy, with some effort we pushed into the structure and found ourselves in the company of a ranger. To our surprise, we learned he was the brother of our fallen fighter companion. Agreeing to show him his brothers resting place later, we began to examine the room. 4 statues that looked like they were holding spears at one point, and a pedestal. In the center of the room, on the floor, was a grate giving us a view of a room below. Taking the near by stairs, we of course tripped the trap. 4 mechanical soldiers with spears were upon us. Trying to spread out in the small space, I managed a fireball, not able to completely sculpt it, dragon bait took the blast as well. Eventually defeating the machines, we hurried upstairs, placed the spears with the statues, and our prize was revealed. Another Puzzle Box!

Returning to our “safe” haven, we lead the ranger to his brothers body.

Resting for the night, we ventured in once more. Finding another building that seemed to stand out more than the other buildings we entered. A stone hallway lay before us, symbols for different animals in each tile. The Cleric pushed into the hall, never stepping on a repeating animal tile, success! Following his lead, and a few twists and turns through some hallways, the party was shocked to see our next Puzzle box right before us. Taking a moment to appreciate the fact we did not set off a trap on the way in, we traced our steps back and out we made it.

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Yaundae D&D 5e Tomb of Annihilation
Omu ... the deadly place

yaun ti, shrines and red wizards, oh my

Daniel – Lan sindar elf 6th level cleric
Zephyr – Zeed, arracockra 6th level barbarian
Will – Hassan human 5th level fighter
Jordan – Karak kobold 6th level rogue
Thomas – Frederik half elf 6th level wizard

Artus Cimber – NPC ranger
Dragonbait – NPC ranger

the adventure thus far…

After weeks of travel in the wet, steaming jungle with unknown terrors lurking everywhere the group finally breaks through the wall of green to see vast sunken land that contains a large city. They have stairs in front of them that lead directly down into the city. And they now see stone gargoyles posted every 100 feet around the rim. The group moves down the stairs and as the sun sets, moves into a run down guard building that is in poor shape but offers solid stone walls, a fair roof and one door. Shortly after Lan the elf, finds the party as well and food and drink is had to celebrate joining together again.
p.
Just after sun set and darkness settles across the ruined city scape out of the darkness archaic arrows fly into the building. Alarmed, the party springs into action. Hasseem tries to push his way through the front door but 2 snaked arms mallisons attack him as he steps through. Others fire arrows through the slits and Frederik lets loose a fireball after shooting a light arrow outside. There are hisses as the fire takes it toll but the fight rages on.
p.
Finally one of the door yuan ti goes down and Zeen manages to fly outside and take on the attackers. Artus and Karak fire arrows. Frederek fires bolts. The yuan ti are whittled down and as they are about to be defeated a arrow strikes Hassen a critical blow and fells him. Before Dragonbait can reach him to stabilize Hasseem dies… The remaining yuan ti are defeated but loosing a comrade is a hard blow to the group.

Tried to keep the yuan ti captive but the group finds out they can turn into snakes and easily slip bonds. The remaining ones are killed and burned the next morning. The group sets off to explore the city and after a desultory search of abandoned buildings finds a compound that looks promising. Looking through the gate the group beholds there has been a fight here. At 30 human corpses liter the ground and there is a pyre of large snake skeletons and a crude symbol of the Night Serpent. As the group looks about a faint call comes from rubble. The group pulls the human Orvex from the rubble and minister to keep him from dying. He begs to join the party and he can translate the ancient Omu. The party agrees.
p.
Behind the battle scared compound the party finds a shrine. Some of the graffiti said to find the shrines. This seems to be a giant frog. Orvex confirms it is Kubazan. Zeed flies out to examine the statue and a forghemoth explodes out of the water. Battle ensues and though it is a big brute, the group slays it. Beyond the entrance to the shrine.
p.
Descending into the shrine it is a big pit with a stone pedestal with a stone cube sitting on top … A PUZZLE BOX. Karak uses his mage hand to pick up and bring the cube to him. As the puzzle box leaves the pedestal, frog mouths spaced around the pit open and fill the shrine with a green gas that clings to everything. Hold breath does no good and everyone starts to feel the poison affect. Artus uses his ring to dimension door outside with the key and unlocks the door. The group staggers out and decides to call it day and heads back to the guard building to rest and recover.

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Yaundae D&D 5th Tomb of Annihilation
December 30th 2017

…Are ziggurats always this deadly?

The adventurers:

Daniel – Sindar Elf Lan Cleric
Zephyr – Aarakocra Barbarian Zeek
Thomas – Half Elf Wizard Frederek
Jordan – winged kobold Karak rogue

Artus Cimber – Ranger and owner of the Ring of Winter
Dragon Bait – a sariuel paladin

The adventure thus far….

It has been 30 days in the jungle. Perhaps only a week to some but to others that are affected by the curse… slowly wasting away… it is a lifetime. The group has lost a paladin of Hughma that lost his footing on a ledge and fell 1800 feet to his death. The party continues on over coming firenewts and 4 armed apes.

Ziggurats now dot the jungle as the party gets closer to the lost city of Omnus. The first they encounter was a mental challenge and those that perservered to the top were rewarded well.

Now another ziggurat appears out of the jungle. This one festooned with man sized winged stone statues. The aarockra jumps onto the steps followed by the sindar elf cleric. As they begin climbing the steps, the gargoyles come to life.

They engage and the fight is on. A blue flame rages at the top of the ziggurat and as each gargoyle goes down, a large figure assembles in the middle of the flame. All the gargoyles are defeated but then a large 4 armed steps forth from the flame and aarakocra and other adventures climb to take him on. When the battle is finished pieces of gargoyle lay every where. They were the guardians of a tomb of a celestial naga. Being grateful to have his resting place wrested from evil, he grants boons to the adventurers.

The party continues back into the jungle…

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Yaundae5e
Lets go check out where the castle might have crashed

… it is cold here….

Thomas – Doogan Dwarf Cleric of Kelea 10th
Jordan – Dane, Dwarf Paladin of Durin 10th
Will – Sigurd Nordheim human wizard 10th
Zephyr – Tslantia wood elf ranger 10th

the Adventure….

In the city of Victory, the adventurers decide to go to the Adventuring Company of Tyrean to see if there were any missions or adventures that were available.

Dagnar, the chief adventurer of ACT, presented the following that needed investigation -

Fire Orks have been raiding the southern coast in the Grand Sea. If defeated ACT would provide 2 renown and 20 days down time. And Z12,000.

The Vilyaet lands are rife with Wild Magic and is only one of a handful of such places in Yaundae. A new source has been discovered but seems to be in one of the deep old forests. The odd thing is that the area abounds in human and animal rock formations. Being called the stone lands. Z8,000 and 1 renown and 10 days down time.

In the Thunder mountains, a mining village no longer communicates. Known as Irondale, it is one of the largest and best iron mines in the area. z5,000 and 1 renown and 10 down days.

The ice floating castle that took part of the Rise of the dragon cultists has been reportedly found crashed. It is far to north near Nordhiem. The area is rife with orcs, remorhazzes, frost giants, dragons and cultists. ACT will help with transport but will not provide any reward.

Giant uprising. The dragon threat and giant uprising in the north has caused giants all over the world to attempt to take over the regions where they live. The king of Cauda wants the Tyrean Emperor to wipe out an infestation of a giant alliance in the Northern mountains. The reward would be 3 renown, Z5,000 + any treasure found and 20 down days.

In the Sunrise Ocean, a black pirate ship that trails a cloud of black mist, attacks any ship that it comes across. Has attacked every type of shipping from merchants and fishing ships to warships. The few survivors recall seeing large bear like humanoids and goblins killing most and then take some prisoners. As the ship pulls away, there are screams of the those that have been taken. The ship seems to evade all pursuers and calls for adventurers that have more spells and magic available to track it down and take or destroy the ship. ACT would pay Z15,000 and 30 downdays plus whatever treasure found on the ship.

Raids on in the North. The elven kingdom of Mythlandrea has suffered many attacks on small villages in the Eastern part of its kingdom. The raids have even happened as far West as Ostia on the Grand Sea coast. ACT wants the cause of predation to cease and would pay Z20,000 and 20 down days.

The party took up the offer to head north and found themselves trekking across the Myklos glacier. Found a very large tribe of orcs, Tslanta the ranger estimates close to 300 orcs living there that are doing giant bidding. Travelled further and found a dwarven mining town deep inside the mountains that ring the glacier. A thriving community that is also has a uneasy truce with the giants but rails against having to trade for security.

The dwarves said that the frost giants reside in a massive meade hall that can hold over 200 giants. The leader will need to be bargained with to find out where the crashed floating ice castle is. The party decides to stay in the dwarven community but they sense that the dwarves don’t much care for non-dwarves without earning their upkeep. The adventurers may have to leave soon.

RP XP thus far for each is 500.

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WOY5e 2/11/2017 Maelstrom
From Guh to Maelstrom

… this place is so BIG….

Zephyr – Tslandia wood elf ranger
Will – Sigurd human wizard
Jordan – Daine Mountain Dwarf paladin
Thomas – Dugan Mountain Dwarf cleric
David – Tikki deep gnome Rogue

The adventure thus far…

Once free from the filth and muck of the hill giants steading, the PCs summon the airship to go to Deepwater. Still reeling from the loss of Harshnag and the strange hill giant chieftess the party sorts through the treasure that was recovered from the wagon…

One of the items found was a conch. From all that Harshnag told the party it will give them means to teleport directly to Maelstrom

Treasure after the adventure (already given out) – Tikki is allowed to take 10 pounds of trinkets from the treasury worth 100 gold.

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WOY5e 9/24/2016
Pesky bandits

… I don’t feel so good…

The adventurers

Zephyr – Tslanda wood elf ranger 4th
Will – Serpent eye human wizard 3rd
Jordan – Radalf awesome human paladin 4th
Thomas – Dugan dwarf cleric 4th
David – Tikki deep gnome 4th

The adventure thus far -

In discussions with the moon elves, it has been found out that a tripe of 20 orcs plus a Eye of Gruumsh is being track by the elves. This band of orcs has been specifically hunting elves and takes elf ears as trophies. The elves are going to slay them no matter the cost.

There may be 6 bandits left in Nightstone. The lead elf scout has made sure the orcs are in Nightstone. There are 8 Moon elves, 7 Nightstone guards, Morak a retired adventurer and the band of 5 adventurers at the survivors camp. After much discussion a plan is laid made and everyone except Morak will go back to Nightstone to take take on the orcs and/or bandits.

The party moves south from the survivor’s camp to Nightstone. The Moon elves watch the party and shakes their heads. A few hands breadth later and the group arrives at Night stone. There is an eerie silence. No activity. The only sign of the orcs is that one of the bandits has been spiked to the drawbridge.

The elves pull out cloaks and creep close. The druid stands up and casts a spell and the iron chain that holds the drawbridge snaps and with a resounding thud falls to the open position. The elves motion for the group to advance. Radalf takes the lead and moves fully into Nightstone. The orcs go next and they spew forth from the church building. The melee is on!

The battle wages back and forth. A guard drops. Orcs start going down but then the Orc Chief comes out and bellows his battle cry. Serpent eye suddenly is trapped and goes down by a flurry of orc blows. Tslanda tries to use a building for cover and then gets trapped by two orc brutes. The orc chief joins in and Tslanda and goes down and dies. The guards fight well and take out more orcs.

Tikki takes out a couple of orcs and then decides to climb the tower… and promptly looses his footing at the top and falls down. He survives and no one seems to notice. Dugan brings Radalf back into the fray and with elf arrows and guards the orcs are all killed, the Eye of Gruumsh howling to his god as he dies.

The orcs are defeated! The remaining bandits are found all dead at the top of the keep. Only the female bandit is missing. The survivors are fetched to return to Nightstone. Two guards are dispatched to take the news to Deeperwater. Morak thanks the adventurers and after reconstruction is started, he asks the group if they would take word to a person in Bryn Shander. After a long rest the party heads out the next day.

After a few hands breadth of travel the party sees a cloud castle floating over head. It stops and a cloud staircase descends a thousand feet to the ground. it seems to be inviting the group to ascend.The party, not seeing any threat climbs up. At the top is a tall tower topped by a wizard’s hat. The party walks into the ground level area and sees a table and chair giant sized and then from the higher level a cloud giant is floating down. He introduces himself as Zephyros.

Zephyros feels sorry about the cloud giant attack though he doesn’t know anything about it and offers to take the group to any destination they like. They decide to head to Bryn Shander. Along the way, air cultists try to persuade Zephyros to join them and Zepheros declines. Then a silver dragon, Clarion, along with 6 shield dwarves approach the tower and Clarion drops the dwarves in what seems to be an assault. They were tasked with destroying the navigation stone for the tower. But the group persuades the dwarves that Zephyros was and is not involved with the nefarious giant schemes. Clarion and the dwarves agree and the cloud castle continues on its way.

Zephyros lets the party know that the castle’s path goes across Phandalin and the party decides to go down to replenish supplies.

All treasure and experience has already been handed out. Remember, it is up to you to track possible sources of experience.

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WOY5e 9/17/2016
Let's liberate Nightstone

“it’s only goblins…”

Dramatis personae

Zephyr – Tslanda human ranger 2nd
Will – Serpent eye human wizard 2nd
Jordan – Radalf human paladin 4th
Thomas – Dugan dwarf cleric 4th
David – Adrik half-elf rogue 3rd

The adventure thus far -

After a long rest and talking with the survivors more, the party heads back to night stone leaving behing 6 guards. After a walking for a hand breadth of movement, they reach the village. The bell is ringing again in its odd disjointed way. The drawbridge is down. The party enters. Building by building the party searches for any life. Only goblins are found but each killed. The bell ringing is by a pair of happy go luck goblins that are struck down.

In the Nightstone Inn which was heavily bombarded, the party finds Morak’s gear and a survivor. She looks unkempt but unharmed. She was traveling down the High Road. The party tells her to leave. More goblins. The party tracks them all down and kills them. Even the ones in the windmill. Climbing up to the keep over a broken bridge, the party finds it has taken massive damage. Only dead guards around the gatekeep and the front of the main keep is completely crushed.

Four guards are found alive! They tell the party that a cloud castle bombarded the village and keep until most everyone left. Then cloud giants descended and took an old black stone that was in the middle of the commons. Then left. Lady Nander was killed by a collapsing ceiling. Nothing in the library or anyone left alive knows of any reason the giants would want the stone.

As the party converses with the guards and searches the destroyed keep, a mounted party of seven bandits rides into the village (maybe drawbridge up next time?). They shout a name and the female traveler comes out of hiding to join them. She points up at the keep.

The party decides on a plan and comes back down to the village. Adrik tries to allay the suspicions of the bandits but they seem to think there is something afoot. Arrows fly towards the bandits. Melee ensues! Tslanda is snipping from the gatekeep on top of the hill, Adrik tries to pretend he is with the bandits. The guards bravely move and blows are exchanged. After loosing 2, the bandits start using their mounts to move and attack. Adrik joins in the fray while Tslanda ineffectually fires arrows.

Three of guards are lost. Adrik is slain after he attacks the captain. Serpent eye tries to keep them off balance. The bandits then move to the rear of the costor and for a moment it looks like there might be a stand off when 2 of the bandits see Tslanda pop up to fire arrows and rolls to nat 20s and puts Tslanda to zero and then dies. The cleric and wizard discuss things and injured paladin agrees. Parlay ensues and the party is allowed to leave sans Adrik. The party retreats and goes back to the survivors.

Where Moon elfs have found them and were discussing what to do when the party arrives. The elf druid can only do reincarnate and proceeds to do so on Adrik and Tslanda. Adrik fights the reincarnate and eventually comes back as a deep gnome. Tsalanda comes back as wood elf.

The party settles in for the night deciding what to do next…

All experience and treasure were given out and split.

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