…. Wongo says to drink the water
The adventurers -
Thomas – Frederick half elf wizard
Jordan – Dain mnt dwarf paladin
Will – Nasim human ranger gloom stalker
Zephyr – Micheal human paladin
Artus – NPC Ranger
Dragon bait – NPC paladin
the adventure thus far…
After retrieving the puzzle cubes and letting Ras Nsi slither off unscathed for the moment, the party took a some time to think where the puzzle cubes fit. Our trusty Sage reminded the party of a strange black obelisk we had passed in the North of the city. Returning to the area, we quickly found the strange black monolith. Feeling dark energy, our Paladins warned of an evil presence within the stone. Finding a door not far with 8 slots, familiarly shaped and two small tunnels, we took our time to explore the first small tunnel. Discovering a secret chamber at the back of the narrow tunnel, a small pendant with an eye shape was waiting. Putting on the trinket, we the group checked the other tunnel, with the eye, and some time we were able to clear the vines and find a similar door, this one with nine puzzle cube shaped slots. Deciphering the riddle, I placed the Unkh cube in the middle and set each opposing god across from each other. The sage was a help recounting once more the story of the Omuian gods and their rivals.
Placing the last cube, the party clinched expecting a most horrible trap. Instead, Success! The door opened and we continued inward. The Michael, the Paladin in training, pushed on ward ahead, setting off a dart trap and was quickly peppered. After a scolding from his master, we were able to find and plug the dart holes. Further inward we pushed, this time coming to a level at the end of hall. Moving closer to the door a skull with an hourglass appeared from above us, counting down quickly. Paralyzed with inaction, the floor disappeared from under half the party to reveal a spiked put. Reacting quickly and casting a feather fall spell, the unfortunates that were dropped into the pit, myself included, we floated gently down landing softly on the spikes. Returning to the main floor, the trap reset. Michael pushed quickly to the lever, holding it in the up position, the countdown completed again, this time opening the door.
Pushing further still, a large demon faced wall with an open mouth filled with inky blackness. One of the group decided to place their hand inside, it was hastily retracted, coming out with a deep slash, as if from large claws. Deciding to leave this for later, we followed the hall, finding a deep center chamber and a balcony. Making a plan to search the current floor first, we happened upon a chamber with an statue of a Knight holding a large metal shield and rusty bits all around on the floor. Moving into the room a strong pull towards the statue if any metal objects were worn or held was felt. Taking off all metal, I moved into the room to examine. Seeing nothing amiss, the ranger tossed in a metal dagger, which was pulled directly to the shield, and whose metal was quickly rusted to nothing. Taking a bedroll and placing it over the shield for safety, I searched further. One room containing a fountain with statues pouring water into the base and a second dead end hallway. Searching closer in the hallway, I discovered two hidden doors, one a set of stairs and the other a large room with large sarcophagus in the center, surrounded by 6 skeletons with paper machete masks standing guard.
Calling the rest of the group in, we quickly dispatched the skeletons, being careful to preserve the masks. Upon opening the lid of the sarcophagus, we found a ring, which the ranger decided to put on. He seemed to lose focus for a moment, but was quickly back to usual self. Saving the stairs for later, we searched more of the balcony, finding more rooms on this floor to explore. Coming to a large skull with an open mouth and two flaming eyes, the could see another chamber through its open jaw. The dwarf, being small in stature, climbed through the open mouth and immediately one of the flames went out in the eyes. Listening from the other side the more adept Paladin relayed seeing another sarcophagus and a crystal box with a floating skull inside. Michael decided, against the rest of the parties objections, to follow into the chamber. The second flame was out. Hearing some commotion inside, mostly what appeared to be Michael talking to the skull, the dwarf pushed open the sarcophagus and found a staff. Grabbing it and heading for the skull’s entrance, he handed me the staff. Upon climbing through the jaws slammed shut. Barely managing to pry open the mouth again and some quick thinking by Artis, the jaw was reopened and pinned as not to allow it to close again. Peering back into the chamber, we witnessed Michael smashing the crystal box and fighting the skull from inside. Allowing myself to succumb to the will I felt from the staff, I began to hear the voice of Moa and the sudden urge to be truthful over took me. It was not a feeling I was too familiar with.
After a good tongue lashing for Michael, the party remained confident enough to explore more. Finding one more chamber on our current floor, this room contained another sarcophagus and 3 chests. Trying to move the lid, we were unable to pry it free. A further examination of the chests, the group discovered keys set in keyholes at the bottom of the chests. Attempting to turn one yielded no results. Noting the chests appeared big enough for a person, we volunteered Michael to lay inside, close the list and turn the key. After repeating this for each box, and Michael taking various forms of damage for his errors, the lid was now able to be opened. Finding a mace, the group deemed it only fair to let Michael keep it.
Quite hurt and exhausted, we looked for a place to rest for the night and recover. Not wanting to risk leaving the tomb and resetting the door, the party decided upon the room with the fountain to take refuge. Searching thoroughly for any secret doors, as they seemed to be very common in this place, we found nothing and decided this was a good a place as any to defend. After our search, Michael decided to take a drink from the fountain pool. Writhing in pain, before we knew what was happening, Michael was again dead before us, only this time turning to a pile of dust. Noting he didn’t last quite as long this time, I emptied a water skin and filled it with water from the fountain, ensuring to mark it visibly as to not drink it on accident.
With that, the party attempted to rest for the night.