… this is a tale of 4 adventurers that left their compatriots behnd
Danier – Orias the Frost Dwarf
Zephyr – Manfred the Warlock
Jordan – Imhotep the Warmage
Ian – the Rune Mage Fighter
… the adventure thus far
Tis enough to say that this adventure was one of great magnitude, living by your wits and very little combat
From Manfred the Warlock
Manfred decided that his fight against the Minotaur’s was a futile effort that would only result with more dead adventurers. The corpse of a novice adventurer who was slain in the line of duty was shipped back to his homeland in a sealed chest. He didn’t consider this death to be fault, but a high rate of mortality among his companions does look poorly on his adventuring party. The party decided to make a change of pace and found work on a caravan heading to ruins that might hold great treasure. The pay wasn’t as good as when he guarded the ship earlier but the trip was far more safe. There was an encounter with a ghost storm that rolled through, speaking with the voice of his comrade who had died, and a dragon flew overhead, but no one was injured during the pleasant journey.
the party begin their journey through the plains to reach the ruins. there was small skirmish with a group of cowardly goblins hiding in the trees, but there were no fatalities among the new recruits. No one in the party was skilled at gathering food off the land but luckily they came across a small dragon that dropped off a buffalo for them to kill. Manfred used his magic to preserve the corpse so that they could take it with them despite not having the tools of skills to preserve meat.
A strange tower appeared in the plains outside their camp and the party investigated. The party explored the tower and learned through a tongue spell some information about the towers creation from overhearing a couple of wizards who appeared to be a result of some sort of magic. In order to use the tower you must give up part of your soul to it. the tower had strange gears and mechanisms and appeared to be some sort of astral lighthouse. they used the tower to travel to an island where they were able to gather ancient dwarven coins from a pool of water guarded by a monster with giant tentacles. the dwarf in the party wanted to give the money to the dwarves but Manfred felt it was legitimate salvage.
The party returned to where they came but somehow wound up in the past, and realized that’s where they had traveled to all along, where Manfred was promptly arrested by the local police. the guards at his cell treated him fairly but weren’t very friendly or talkative. Manfred was unable tor receive power from his patron and so was reduced to merely having the abilities of a common charlatan like he was in the past. a wizard helped him return to the present and he was able to send a message into the past using sending spell he bought at the adventuring company of tier to direct his companions to find the wizard as well. The party were all dropped off in Victory where they had started. The adventure was certainly the strangest experience Manfred has ever had.
From Imhotep, Wizard with War Magic –
My bodyguards and I took a job to kill some Minotaur with this odd adventuring group, I am not sure about them. we went into the mines and were confronted by some mechanism that appeared to be immune to all damage that we could do, even my spells did nothing. This thing rolled right over Hondo, my bodyguard. I was saddened by his loss, though to be fair, it was kind of his fault, I must do my best to console his brother. I gathered what I could of hondo’s body in a sack and gave it to his brother, who had it sent back to Drom. We held a memorial for Hondo then went to the Adventuring company to get another job. I had to actually join though, since I found this lot and did not go through the Adventuring company the first time. We found out about a Forest to one side of the mountains, an Island in the middle of Shipwreck Cove (I wonder why it was named that, hehehe) that no one has ever seen. You know, if no one has ever seen it, then where do the stories come from, I wonder? Anyways, we decided to visit the ruins of an ancient city that had a stockpile of magic items hidden in it by some eccentric Wizard (we are an eccentric lot) in the plains on the other side of the mountain. We joined up with this caravan going over the mountains and saw some odd stuff, for starters, a few days into our travel, one of the caravan leaders says to hide under a cliff and be quiet, a few moments later there was some great shadow, clearly a very large dragon and we saw a very unusual storm that some of the others said had strange voices in it, though I couldn’t hear it. I would like to discount this as a hallucination or trick, I know the magic of the world is a mysterious thing that no mortal can hope to fully explain. After we reached the other side of the mountain, we parted ways with the caravan and set out over the plains, I began mapping, not my specialty, but I will do my best. we fought goblins on the trip that were trying to hide in a tree. Most ran, though one kept hiding in a tree. my bodyguard cut the tree down with the assistance of the dwarf and killed the goblin. Later, we found a magic well, that made the dwarf 10 feet tall, well, naturally I took note of it’s location as best as I could so I could come back and better study it with the proper tools. The next day we met a mischievous brass dragon named Shax who tried illusions on some of us,I saw through this and pointed him out to the group. After talking to him for a bit and introducing ourselves, he gave us a buffalo, which was nice, and then he flew off. we carved some meat off and, upon hearing a rumble of some sort, vacated the area in time to see a stampede of buffalo, likely caused by them seeing a dragon take one of their own. we rested in a cave one night and awoke to a black tower in ruins at the entrance to the cave. The dwarf went in first, followed by my bodyguard then me. The dwarf saw a bunch of skeletons on the top floor, but could not see them when he was on the first floor. When I entered the tower first, I took notice of the asthetic of the first floor, it had a summoning circle in the center and holes with several skulls inside across the floor. Upon hearing the sounds of the dwarf fighting skeletons, the others came in and I made a plan, the dwarf and the barbarian run up the stairs and clear a space for me and the half orc to come up. as we finalize the plan and ready to implement it, the warlock walks through the door and it snaps shut, after which the tower seems to fix itself. The skull holes were gone, though the summoning circle was there, it seemed different, and seemed to be counting down in a strange language that I do not know. We saw illusory mages on the 2nd floor that began decaying when my associate tapped one of their goblets with his double bladed axe (that the dwarf has been drooling over since he saw it). we made our way past them and up to the next floor, but as we went up, all gravity seemed to change and I went flying. It took us some time to get used to it enough to get up to the next floor(side note: I must attempt to get this in a room, this “bouncy tower” spell was quite fun). The next floor proved to be a light house, complete with the exterior walls being glass, and a becon in the middle. Outside the glass was the interesting part, though. we seemed to be going through some darkness with dancing lights, I would likely say that this is the astral plane. We went into the attic and discovered a wooden chest that the warlock opened. Upon opening it, a green-flaming skull came out. It asked the warlock where he wished to go, so naturally the warlock said that he wished to go to the treasure island in the middle of shipwreck cove. The tower began travelling and we were there shortly. we left the warlock in the tower to make sure it didn’t leave us stranded and went to a cave we saw in the distance. The cave went down for a ways, then ended in a chamber with a well filled with water. I tossed a light down and we saw tons of gold coins. we decided that I should go, me weighing the least from those present, the group consisting of me( a human), a dwarf, an armored human, and a half orc. I tied a rope around me and told the others to pull me up if I give 2 tugs on the rope. I dive down and see that it is indeed a ton of gold, so I swim back up, grab a sack and fill it with gold coins. I get 2 1/2 sacks filled before I see a rather large tentacle coming towards me. I pull twice on the rope and get out in time to see a large tentacle shoot out of the well and flail around trying to get us. we go to the tower and wait a few hours before the warlock gets the courage to try himself. From what I hear, he got 1 handful before being tossed out of the well by the tentacle. we then use the tower to travel to the ruined city, the problem was that we did not specify when we wanted to be dropped off. during the travel, we learned more of the tower, that it was corrupted by a Lich and used to travel space and time, quite similar to a Spelljammer, naturally I was interested, as I have always dreamed of being one. We also learned more of the construction and operation of the tower, most importantly that it requires a soul to operate, and that it’s owner will eventually come for it. The tower seemed to drop us off in a fully inhabited and well-kept city.the tower disappeared as soon as we all exited. The warlock spotted the tower down the street and went to get some answers. The rest of us backed off and watched as he was arrested, then hid on a roof as the guards searched the city. After the guards gave up the search, we slipped into the sewers and hid for a while,making our way to the edge of the city in the sewers. The exit was blocked by cold iron bars, which implies fey on the other side. As we were resting in the sewers (eww, I needed a major bath after this). We awoke to several sporadic thuds from the city above and were surprised when a crack opened above us, I thought the guards were coming us, but when they lifted me to take a look I saw a shadow similar to a dragon or something similarly enormous, and we decide to go to the castle in the middle, thiinking it is the safest spot. it takes us some time, but we made it, following the sewers uphill. we emerged into a nice bathroom and came out in a noble’s empty changing room, apparently they had already abandoned the city with as much as they could. I looked out upon the city and saw it burning, saw bodies, the buildings were in ruins and the town was filled with smoke from several fires. we decided we needed to get the hell out of here, as this castle will almost certainly be destroyed. we hopped back into the sewers(again, eww) and the dwarf began praying while my bodyguard and I planned, when the dwarf suddenly disappeared. we were surprised, I figure his god must have helped him, Warthax would not assist us in this way. It was then that we got a message from the warlock, who was back in victory. Apparently the magister realized he was not in his correct time and sent him back. we decided that it was worth a try and we went to where the Warlock told us. We emerged from the sewers to devastation and chaos, people running, buildings burning and much more. we ran to the magister, but we got separated, as I felt that if I was actually in the middle of the dragon wars, I was duty-bound as a man of intellect to observe and document it, during this time I managed to gather a set of peasant clothes, it might be interesting to Study the differences in style, and progression of crafting techniques over centuries or more, and I can probably sell the patterns to a tailor for a bit of money. after observing the chaos and gathering notes for a while, I found the magister and we were sent to victory. my bodyguard and I immediately went to a bath house and took a bath for about an hour, after which I went to a local chapter of the Sage’s guild and gave them my first-hand account of the end of the Viscayan Civilization in the Dragon Wars. They gave me 10 Zachs, but more importantly, my knowledge of that day was preserved for others to study. I still must decide what I must do with my cut of the Ancient dwarf coins, though I do agree that it should be with the dwarves, I do feel that we should be compensated for gathering them. Now we must conside our next move, as 2 of our group are still in the city that we left.